Gameplay-wise, we’ve tried to extend the range on the AR a bit from what it’s traditionally been and made it a tad more accurate. That being said, this is one of the best looking weapons in the game IMO. Some people might have some prejudice against the weapon because it’s not the newest, flashiest weapon on the block and there are a lot of other things that will catch your eye first.
No doubt about it, the Assault Rifle is definitely still at its best in close quarters.Ĭhris – Relative to other Halos, this feels to me like a slightly more powerful Halo 3 AR.
Standard fully automatic firearm of all UNSC branches, effective at both close-range and mid-range combat.įrank – AR is still pretty much what it always was, a decent mid-range weapon which currently might feel underpowered compared to some prior incarnations, especially in the context of newer guns – but is remarkably useful for certain kinds of panicky encounters, such as close quarters retreating in MP or dealing with swarms of Crawlers in Campaign and Spartan Ops.ĭavid – I’m not sure exactly what it is, but I definitely feel like I have more control over my bullet spread when pulsing my AR starts than in past games. Excerpt from The Halo Bulletin: 8.8.12 posted by Bs Angel at Waypoint:ĭESIGNATION: MA5D Individual Combat Weapon System